Blender Bridge
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Export from Blender to Unity, Unreal Engine, Godot, the web and 3D printing

With Blender Bridge, your AI doesn't stop at building a model in Blender. It prepares the file for where it's going: a game engine, a website, augmented reality or a 3D printer. Tell ChatGPT, Claude, Codex, Qwen Code or any other connected AI where the model is going. It picks the format, respects the scene scale, sets the axes and saves the file to your project folder. To connect your AI, see How to connect AI to Blender.

Export formats by destination

DestinationFormatWhat matters
UnityFBXAxes for Unity: Y up, −Z forward. Scene scale respected, textures embedded
Unreal EngineFBXAxes for Unreal: Z up, −Y forward. Scene scale respected, textures embedded
GodotGLBThe model and its materials in a single file
Websites and web viewersGLBFile size in the report, which matters for page speed
AR on iPhone and iPadUSDZScene units in meters, as AR viewers expect
3D printingSTL in millimetersYour slicer gets real dimensions
Anything elseOBJ, PLY, Alembic, USD, glTF and other Blender formatsThe AI exports through Blender's Python API on request

Export leaves your scene unchanged. Export the whole scene or only the selected objects.

How to ask

One sentence with the destination is enough:

The AI tells you what was saved and where, with axes, units, file size and any material warnings. With the plugin in ChatGPT or Claude, you can download the file right from the chat, even on your phone.

Scale, axes and materials

The most common export problems are wrong scale, swapped axes and materials that don't carry over. So export in Blender Bridge is set up for each destination:

Then open the file in your engine or slicer. If something needs to change, tell the AI: it fixes the model in Blender and exports again.

From idea to finished asset

A typical game asset goes like this:

  1. Describe the object: "a low-poly stone well, under 2,000 triangles".
  2. The AI builds the model, adds materials and shows a screenshot.
  3. Adjust in words: "darker roof, bigger bucket".
  4. Say: "export it as FBX for Unity". The file is ready.

If something goes wrong, return the scene to the checkpoint you need: Blender Bridge saves the AI's steps.

Try Blender Bridge

Next: Checkpoints and undo: return your Blender scene to an available step of the AI's work